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jimmy@waterfromdust.com
Software Experience :
- 3D Studio Max 8.0
- Maya 7.0
- Mudbox 1.0
- Zbrush 2.0
- Adobe Photoshop CS2
- Crazybump Beta 2.6
- Vicon – Workstation/I.Q. 1.5
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- Half-Life 2 (Hammer) Editor
- UnrealEd 2.0 Editor
- KA3D Editor
- Glest 2.0 Editor
- 2D Side Scrolling Game Dev Kit
- Subversion Tortoise SVN 1.4.0
- ConTEXT .98
- MS Office Suite
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Skills :
- Low and High Polygon Modeling
- Texture Creation and Photo Manipulation
- Normal Map, Bump Map and Spec Map Creation
- Shaders and Multi-Sub Texture Creation
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- 3D and 2D animation
- Custom Rigging and Weighing
- Motion Capture Technology
- Layouts for advertisements, booklets, posters, etc.
- Traditional and Conceptual Art Skills
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Experience :
| Haunted |
April 2007 - Present |
3rd Person Survival Horror/Action – Half-Life 2 full conversion
14 person team (four art, six level designers, four programming)
- Modeled, textured, animated and imported all three game weapons
- Modeled, textured and imported 12 static meshes
- Conceptualized, modeled, textured, custom rigged, animated and imported the “blob” enemy
King of Kings |
January 2007 - March 2007 |
Medieval RTS – Glest 2.0 engine
Eight person team (four art, two level designers, two programming)
- Researched, conceptualized, modeled, textured and imported 17 buildings
- Conceptualized and created 12 Generic environment assets to fit with any of four different regional architecture styles
Faithful |
April 2006 - September 2006 |
Multiplayer FPS Project using Unreal Ed 2.0
Ten person team (three art, five level design, two programming)
- Art style guide co-author
- Concept document, asset list/development plan and game design document co-author
- Conceptualized, modeled, textured, rigged and imported four weapons and two characters
- Created and implemented the title screen art and main menu options
- Worked in Microsoft Project closely along side of two other artists to ensure the timely completion of milestones
- Conceptualized and illustrated final art for the game cover and poster
Frosty, Frosty Pharaohs |
June 2006 (two week prototype) |
Multiplayer FPS using Unreal Ed 2.0
Ten person team (three art, five level design, two programming)
- Art style guide co-author
- Concept document, asset list/development plan and game design document co-author
- Created and imported one weapon and one character
- Co-created art pipeline for future Unreal Ed project
Duke the Daisy |
January 2006 - Mach 2006 |
2D Scrolling Adventure using 2D Scrolling Game Dev Kit
Two person team (one art, one level design)
- Art style guide, concept document, asset list/development plan and game design document author
- Created seven sprites with at three plus animations each – main character having eleven animations
- Created numerous environmental assets including tile-able textures
Education :
| The Guildhall at SMU |
January 2006 - Present |
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Certificate in Digital Game Development |
GPA: 3.6 |
Employment :
| EB Games |
October 2004 - January 2006 |
Senior Assistant Store Manager
| Discounted Tire Company |
March 2001 - October 2004 |
Assistant Store Manager |