jimmy@waterfromdust.com

Software Experience :

  • 3D Studio Max 8.0
  • Maya 7.0
  • Mudbox 1.0
  • Zbrush 2.0
  • Adobe Photoshop CS2
  • Crazybump Beta 2.6
  • Vicon – Workstation/I.Q. 1.5

 

  • Half-Life 2 (Hammer) Editor
  • UnrealEd 2.0 Editor
  • KA3D Editor
  • Glest 2.0 Editor
  • 2D Side Scrolling Game Dev Kit
  • Subversion Tortoise SVN 1.4.0
  • ConTEXT .98
  • MS Office Suite

Skills :

  • Low and High Polygon Modeling
  • Texture Creation and Photo Manipulation
  • Normal Map, Bump Map and Spec Map Creation
  • Shaders and Multi-Sub Texture Creation

 

  • 3D and 2D animation
  • Custom Rigging and Weighing
  • Motion Capture Technology
  • Layouts for advertisements, booklets, posters, etc.
  • Traditional and Conceptual Art Skills

Experience :           

Haunted

April 2007 - Present

3rd Person Survival Horror/Action – Half-Life 2 full conversion
                        14 person team (four art, six level designers, four programming)

  • Modeled, textured, animated and imported all three game weapons
  • Modeled, textured and imported 12 static meshes
  • Conceptualized, modeled, textured, custom rigged, animated and imported the “blob” enemy

King of Kings

January 2007 - March 2007

Medieval RTS – Glest 2.0 engine
                        Eight person team (four art, two level designers, two programming)

  • Researched, conceptualized, modeled, textured and imported 17 buildings
  • Conceptualized and created 12 Generic environment assets to fit with any of four different regional architecture styles

Faithful

April 2006 - September 2006

Multiplayer FPS Project using Unreal Ed 2.0
                        Ten person team (three art, five level design, two programming)

  • Art style guide co-author
  • Concept document, asset list/development plan and game design document co-author
  • Conceptualized, modeled, textured, rigged and imported four weapons and two characters
  • Created and implemented the title screen art and main menu options
  • Worked in Microsoft Project closely along side of two other artists to ensure the timely completion of milestones
  • Conceptualized and illustrated final art for the game cover and poster

Frosty, Frosty Pharaohs

June 2006 (two week prototype)

Multiplayer FPS using Unreal Ed 2.0
Ten person team (three art, five level design, two programming)

  • Art style guide co-author
  • Concept document, asset list/development plan and game design document co-author
  • Created and imported one weapon and one character
  • Co-created art pipeline for future Unreal Ed project

Duke the Daisy

January 2006 - Mach 2006

2D Scrolling Adventure using 2D Scrolling Game Dev Kit
Two person team (one art, one level design)

  • Art style guide, concept document, asset list/development plan and game design document author
  • Created seven sprites with at three plus animations each – main character having eleven animations
  • Created numerous environmental assets including tile-able textures

Education :           

The Guildhall at SMU

January 2006 - Present

Certificate in Digital Game Development

GPA: 3.6

Employment :

EB Games October 2004 - January 2006

Senior Assistant Store Manager
           

Discounted Tire Company

March 2001 - October 2004

Assistant Store Manager